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3D Character Production - Digital Creatures

Animation

3D Modelling

Creation

June 2025

Design Process

Key Skills

Maya, Zbrush, Substance Painter, UV Mapping, Weight Painting, Rigging, Blend Shapes

Overview

The aim of this project was to complete a full production workflow to create an original, narrative creature. To complete this project, I built upon existing theoretical and practical foundations and knowledge on my modeling and texturing techniques.

Outcomes - Developed and exercised new modelling techniques in Zbrush including the use of Zspheres to accomplish correct topology. Expanded my knowledge on rigging characters for animation by creating 15 unique blend shapes and problem solving body distortions from using the Human IK rig through painting skin weights on a non-proptional human creature.

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