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3D Character Production - Digital Creatures
Animation
3D Modelling
Creation
June 2025
Design Process
Key Skills
Maya, Zbrush, Substance Painter, UV Mapping, Weight Painting, Rigging, Blend Shapes
Overview
The aim of this project was to complete a full production workflow to create an original, narrative creature. To complete this project, I built upon existing theoretical and practical foundations and knowledge on my modeling and texturing techniques.
Outcomes - Developed and exercised new modelling techniques in Zbrush including the use of Zspheres to accomplish correct topology. Expanded my knowledge on rigging characters for animation by creating 15 unique blend shapes and problem solving body distortions from using the Human IK rig through painting skin weights on a non-proptional human creature.













